You can also specify conditions that will trigger a special activity during the duration. eye (which I know are both on the DMG) and the left ear (Dragon Magazine #359) none have a source. A creature targeted by this spell must make a Dexterity saving throw. The spell’s unpredictable magic results in a difficult journey. “Permanent circle” means a permanent teleportation circle whose sigil sequence you know. It progressively regained its magic every dawn. To attune to the hand, you must lop off your left hand at the wrist and the press the artifact against the stump. If the target moves to a place at least 60 feet away from you where it can no longer see you, this effect ends. Undead and creatures immune to being charmed aren’t affected by this spell. Each target must succeed on a Wisdom saving throw or be affected by this spell for the duration. Components: V, S The Hand and Eye of Vecna first appeared in Eldritch Wizardry (1976). Whatever the reason, Kas brought the Undying King’s rule to an end in a terrible battle that left Vecna’s tower a heap of ash. Mishap. You can use an action to see as if you were wearing a. Familiarity. Any other attempt to destroy either artifact merely transported it into a hidden vault in an unknown location.[1]. G. gyor Legend. Casting Time: 1 action At the end of each of its turns, it can make another Wisdom saving throw. A creature that can see the sensor (such as a creature benefiting from see invisibility or truesight) sees a luminous, intangible orb about the size of your fist. Menu. Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. In reading the major beneficial property options for an artifact, I saw it allows someone to cast 7th level spells, and reading through the options I saw "Regeneration" and that triggers a question. "Grand Sheldomar Timeline, Part I." Though not exactly relics, the artifacts known as the Eye … 1st Edition Statistics[2] Random Properties. It is canonical that Vecna was once a mere man, and eventually became the most powerful wizard in "all times and spaces". Components: V, S If a creature has a skeleton, you can attempt to turn its bones to jelly with a touch of the Hand of Vecna. The target must make a Constitution saving throw. Weiss, Samuel. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell. On a success, the spell ends. You create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). A black beam of enervating energy springs from your finger toward a creature within range. For example, you might suggest that a knight give her warhorse to the first beggar she meets. It is described as blackened, as if it has been burned, and the sole remains of an evil lich of great power who imbued his hand with power to survive even if he was destroyed.The hand can be removed, but each time a primary power is used, there is a cumulative 10% chance that he hand cannot be removed. “Viewed once” is a place you have seen once, possibly using magic. Awesome, now who has the eyeball? During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well. 6th-level Transmutation “Very familiar” is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell. posted by Charlemagne In Sweatpants (32 comments total) 9 users marked this as a favorite . You can do so by using an action to make a melee attack against a creature you can reach, using your choice of your melee attack bonus for weapons or spells. “Description” is a place whose location and appearance you know through someone else’s description, perhaps from a map. The eye looks like a bloodshot organ torn free from the socket. 5th Edition Statistics[1] A thin green ray springs from your pointing finger to a target that you can see within range. When attached as the hand of an already-powerful spellcaster, the Hand of Vecna serves mostly as a small buff to their available spell slots. A humanoid killed by this spell rises at the start of your next turn as a zombie that is permanently under your command, following your verbal orders to the best of its ability. The target falls unconscious. Removing the Hand of Vecna invariably killed its wearer. New inductees into Vecna's cult are carefully groomed and often believe they are joining an obscure sect of some knowledge god, and are only told the truth when they show their willingness to do anything in pursuit of knowledge and power.Vecna's clerics amass knowledge and secrets by any means necessary. Seldom is the name of Vecna spoken except in a hushed voice. 5th Edition. Range: 60 feet In order to use its powers, the wielder needed to cut off his or her own left hand at the wrist and press the Hand of Vecna against the remainder of the arm. Duration: Concentration, up to 1 hour. Orcus, the demon prince of undeath, taught Vecna a ritual that would allow him to live on as a lich. Wondrous item[1] The hand has 8 charges. Given that for many characters it will be the only possible source of the latter two properties, it is extremely desirable simply to have in one's inventory. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can’t be held or carried by an unwilling creature. You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Wiki Le Monde des Royaumes Oubliés (French), https://forgottenrealms.fandom.com/wiki/Hand_of_Vecna?oldid=582895. The next things to be unlocked are as follows : $45,000—Fire arms, explosives, and alien technology; $50,000—Table of Contents; The Dungeon Masters Guide can be preordered right now, for the release date of December 9th. The destination you choose must be known to you, and it must be on the same plane of existence as you. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures). If the creature attempts to cast a spell with a casting time of 1 action, roll a d20. Sickened. Range: Self The Eye of Vecna and the Hand of Vecna might be found together or separately. Each teleporting creature (or the target object) takes 3d10 force damage, and the DM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time). Duration: Instantaneous. Rarity "The Hand and Eye of Vecna." Aside from the more famous left hand, the (left?) 2nd-level Enchantment [1], If both the Eye and the Hand were to be attuned to the same creature, the wearer enjoyed numerous additional benefits, such as immunity to disease and poison, premonitions of imminent danger, the ability to turn an opponent's skeleton into jelly by touching it with the Hand, regeneration powers, and the ability to cast wish once every 30 days. The Hand of Vecna was a powerful and evil artifact that granted its wearer access to supernatural strength and powerful spells. Range: 30 feet Home; Rules ; Quick Reference; Optional, Variant, and Expanded Rules; Tables; Books ; View All/Homebrew; 2014 Player's Handbook; Monster Manual; Dungeon Master's Guide; 2015 Sword Coast Adventurer's Guide; 2016 Volo's Guide to Monsters; 2017 Xanathar's Guide to Everything; 2018 Mordenkainen's Tome of Foes; Guildmasters' Guide to Ravnica The eye grafts itself to your head and remains there until you die. Components: V (A mistake, I already know, but he used identify on it.) Range: 10 feet It is one of the most powerful Artifacts in SLASH'EM.Although it is guarded by an army of L, Z, V and Vecna himself, most adventurers go through the trouble of killing them to aquire it. [1], It was said that the only way to permanently destroy the Hand of Vecna was if both the Hand and the Eye of Vecna were attached to the same creature, and then that creature was slain by the artifact known as the Sword of Kas. Duration: Concentration, up to 8 hours. Be sure not to eat or sacrifice it—a good idea is to set it to an inventory letter you are unlikely to accidentally press. Duration: Concentration, up to 1 minute. Casting Time: 1 action 4th Edition Statistics[4] "The Yaheetes and Tyrus: The Wars Against the Hand and the Eye in the Sheldomar." When you cast the spell, you choose seeing or hearing. Also, the target can make a Wisdom saving throw at the end of each of its turns. Based on Vecna - Hand of the Revenant (2002): “[Fleeth’s] White walls stood proudly upon the eastern plains as a stronghold of order in the wild lands.” Most people assumed this put Fleeth in the Sheldomar Valley, somewhere near the Rushmores, but there is … Range: 90 feet Attunement As your action, you can switch between seeing and hearing. The Eye of Vecna and the Hand of Vecna might be found together or separately. 7th-level Conjuration Originally from the World of Greyhawk campaign setting, Vecna was described as a powerful wizard who became a lich. Group Info; Group Name: Hand of Vecna: URL: Link: Series (1) A Wild Last Boss Appeared: Releases: 95: Group News. Casting Time: 1 action Each time the target takes damage, it makes a new Wisdom saving throw against the spell. They are spies, blackmailers and corrupters, using the knowledge they gain to hold power over others. Duration: 1 minute. Duration: Concentration, up to 1 minute. Range: 120 feet You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. Duration: Concentration, up to 10 minutes. Your alignment changes to neutral evil, and you gain the following benefits: 7th-level Necromancy You can use an action and expend 1 or more charges to cast one of the following spells (save DC 18) from it: finger of death (5 charges), sleep (1 charge), slow (2 charges), or teleport (3 charges). Vecna's left hand and eye of Vecna's original "mortal" lich form, which have never been replaced in his later more powerful incarnations, are now high-valued and very dangerous magical artifacts. Roll 5d8; the total is how many hit points of creatures this spell can affect. When carried, the Hand provides cold resistance, half physical damage, and hungerless regeneration. Duration: Instantaneous. After his experiences with his traitorous lieutenant, Kas, Vecna doesn't give his subordinates enough power to become rivals. Casting Time: 1 action Basic Information “False destination” is a place that doesn’t exist. More interesting is the explicit call-out of Exandria and the events with Vox Machina there, making all of Critical Role full D&D Canon. Vecna was created by Brian Blume in the original D&D supplement Eldritch Wizardry in 1976. A creature affected by this spell makes another Wisdom saving throw at the end of its turn. On a failed save, it pursues the course of action you described to the best of its ability. He began to fear death and take steps to prevent his end from ever coming about. For the spell’s duration, your eyes become an inky void imbued with dread power. 35,000 gp In order to use its powers, the wielder needed to cut off his or her own left hand at the wrist and press the Hand of Vecna against the remainder of the arm. If the hand is ever removed, you die. 5e Hand of Vecna issue? Perhaps you tried to scry an enemy’s sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists. [1], In addition, the Hand of Vecna allowed its wearer to cast the finger of death, sleep, slow, and teleport spells a limited number of times. I read the description and even gave the description text to my PC too, so there would be transparency for what the hand does. Of Vecna, all that remained were one hand and one eye, grisly artifacts that still seek to work the Whispered One’s will in the world. If the condition isn’t met before the spell expires, the activity isn’t performed. Vecna is an evil deity in the D&D universe, and is considered the quintessential and ultimate "bad guy". This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. Duration: Instantaneous. On a failed save, the target takes 10d6 + 40 force damage. “Seen casually” is someplace you have seen more than once but with which you aren’t very familiar. The artifact then magically grafted itself onto its wearer and became a functioning limb. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in trouble. Second, he gave Keyleth the inspiration she would need to later succeed against Feeblemind, and third, used a Counterspell against Vecna’s 6th level first attempt to Dispel him, making Vecna burn a 5th level spell … Hand of Vecna Sep 12, 2019 #5 Is the name Exandria actually mentioned? Fragments of Vecna Tome of Shared Secrets Rod of the Whispered One Sword of Kas Left Ear of Vecna . To attune to the eye, you must gouge out your own eye and press the artifact into the empty socket. Through dark magic and conquest, he forged a terrible empire. Once in place, the eye transforms into a golden eye with a slit for a pupil, much like that of a cat. Properties of the Hand. The hand has 8 charges. Range: 120 feet Using the artifact to cast any spells caused it to demand its wearer to commit an evil act shortly thereafter, in a manner similar to the suggestion spell. The target can act normally on its turn if you choose no creature or if none are within its reach. Vecna: Hand of the Revenant (Iron Hammer Graphics, 2002). It wakes up if it takes any damage or if another creature uses its action to shake the sleeper awake. At Higher Levels. The Hand of Vecna. Vecna believed the Sword of Kas rendered Vecna immune to unseen betrayal by his right-hand man. 6th-level Necromancy Detail version: I'm trying to build a boss-level villain for a long-term game and came up with the concept of a king that has procured the Hand of Vecna and is now hunting for the Eye of Vecna. Range: 1 mile Even Type Where are described (just cited or … Vecna is the god of secrets, the undead, and necromancy. The suggestion must be worded in such a manner as to make the course of action sound reasonable. She taught him that the great serpent Mok'sylk taught the god-kings of the Ur-Flan (ancestors of a people living in modern Greyhawk) magic. If you start your turn with at least 1 hit point, you regain 1d10 hit points. Make a ranged spell attack against the target. If this damage reduces the target to 0 hit points, it is disintegrated. You can use an action to cast wish. Properties of the Eye and Hand. Level Reactions: Warren Ellis, RSIxidor, Paul Farquhar and 3 others. Your alignment changes to neutral evil, and you gain the following benefits: 3rd-level Divination A creature’s hit points must be equal to or less than the remaining total for that creature to be affected. While the creature is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. [1], Once attuned to the Hand of Vecna, a creature changed its worldview towards a neutral evil disposition. The name Vecna is an anagram of Jack Vance, the fantasy author whose "fire-and-forget" magic system is used in Dungeons & Dragons. On a hit, the target deals only half damage with weapon attacks that use Strength until the spell ends. May 27, 2013 4:58 PM Subscribe. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force. He was eventually destroyed, and his left hand and left eye were the only parts of his body to survive. The Hand of Vecna was already in the DMG. Some say that Vecna’s lieutenant Kas coveted the Spider Throne for himself, or that the sword his lord made for him seduced him into rebellion. A new milestone has been passed, and they have given us the preview for Eye and Hand of Vecna, and Dragon Orb. The Hand Of Vecna? 4e Group Releases. At Higher Levels. The artifact granted supernatural strength to its wearer, as well as a boost of cold energy to spells and attacks dealt with a weapon held by it. The eye looks like a bloodshot organ torn free from the socket. Announcement (11-29-18) A Wild Last Illustration Appeared! Value Of Vecna, all that remained were one hand and one eye, grisly artifacts that still seek to work the Whispered One’s will in the world. The target must make a Wisdom saving throw. The hand grafts itself to your arm and becomes a functioning appendage. The death-priest conducted numerous experiments in Arkhan's Tower in Avernus in an attempt to control the Hand of Vecna wielded by Arkhan. Components: V, S, M (a pinch of fine sand, rose petals, or a cricket) 2nd-level Enchantment [1], The Hand of Vecna and the Eye of Vecna were the only remnants of the powerful lich Vecna, after he was betrayed and killed by his lieutenant Kas. Hand of Vecna Heroic Artifact This blackened, charred mummified left hand with long claw-like fingers is icy cold to the touch. Removing the Hand of Vecnainvariably killed its wearer. Similar Area. One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become charmed by you for the duration. This serpent is said to be one of the Ancient Bretheren, a group of powerful pre-deity beings that include such movers as Ahriman, Jazirian and the Lady of Pain. The two appendages were left with a fragment of the lich's will and attempted to work his deeds wherever they went. Components: V, M (a snake’s tongue and either a bit of honeycomb or a drop of sweet oil) The Hand and the Eye Edit. He rose to godhood, becoming the god of secrets. The hand regains 1d4 + 4 expended charges daily at dawn. Vecna was, in his time, one of the mightiest of all wizards. A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. You alter time around up to six creatures of your choice in a 40-foot cube within range. At the end of each of the target's turns, it can make a Constitution saving throw against the spell Components: V, S While the target is charmed in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes. The Hand and Eye of Vecna. "Vox Machina had been traveling for a means of stopping the ascension of the Whispered One, Vecna, the lich, seeking ascension to godhood. The DM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. If the eye is ever removed, you die. On each of your turns until the spell ends, you can use your action to target another creature but can’t target a creature again if it has succeeded on a saving throw against this casting of eyebite. The hand is a mummified and shriveled left extremity. Arkhan in possession of the Hand of Vecna. Casting Time: 10 minutes though his body gradually withered and decayed, Vecna continued to expand his evil dominion. Distance off target is 1d10 x 1d10 percent of the distance that was to be traveled. If you or any of your companions damage the target, the spell ends. You attempt to beguile a creature that you can see within range. The eye cannot be removed. Take your favorite fandoms with you and never miss a beat. “Associated object” means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard’s library, bed linen from a royal suite, or a chunk of marble from a lich’s secret tomb. Off Target. Relics: Dagger of denial, tome of the stilled tongue. Enhancement: Attack rolls and damage rolls Critical: +2d6 cold damage Property: If you are lawful good, good, or unaligned, you must succeed on a DC 15 Charisma You and your group (or the target object) wind up in a different area that’s visually or thematically similar to the target area. Duration: Concentration, up to 1 minute. If you are attun to both the hand and eye, you gain the following additional benefits: Destroying the Eye and Hand. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw. If you eat the hand, you will get 150-199 damage, so this is a Bad idea. The fictional character Vecna has been named as one of the greatest villains in the Dungeons & Dragons roleplaying game. If it succeeds, the effect ends. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it. Components: V, S, M (a drop of molasses) The sensor remains in place for the duration, and it can’t be attacked or otherwise interacted with. You can use the chosen sense through the sensor as if you were in its space. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st. Wondrous item, artifact (requires attunement). A magic item is unaffected by this spell. Range: 60 feet Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. The creature can be restored to life only by means of a true resurrection or a wish spell. On Target. On its turn, it can use either an action or a bonus action, not both. You can use an action and expend 1 or more charges to cast one of the following spells (save DC 18) from it: Using the eye’s X-ray vision never causes you to suffer exhaustion. Even after he achieved godhood—being a member of the third … Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon. Using the Ritual of Seeding that was once responsible for bringing the Raven Queen into the pantheon, [it] brought him as well, as the sole god on this side of the Divine Gate, a… If it can’t, the spell is wasted. This property can’t be used again until 30 days have passed. A shrine in Mystic, Connecticut contains the right arm of Saint Edmund, former Archbishop of Canterbury. The suggested course of action can continue for the entire duration. The Eye ofVecna and the Hand of Vecna each have the following random properties: Properties of the Eye. An affected target’s speed is halved, it takes a -2 penalty to AC and Dexterity saving throws, and it can’t use reactions. Weiss, Samuel. If the Eye of Vecna and the Hand of Vecna are both attached to the same creature, and that creature is slain by the Sword of Kas, both the eye and the hand burst into flame, turn to ash, and are destroyed forever. You and your group (or the target object) appear a random distance away from the destination in a random direction. Any other attempt to destroy the eye or hand seems to work, but the artifact reappears in one of Vecna’s many hidden vaults, where it waits to be rediscovered. Complete list of all D&D spells, rulebooks, feats, classes and more! 2nd Edition Statistics[3] These artifacts were pivotal to the events of The Hand and the Eye.The demilich Acererak had obtained the Eye and desired to possess the Hand in order to raise an unstoppable army of undead soldiers. You can use your action to take total and precise control of the target. Forgotten Realms Wiki is a FANDOM Games Community.